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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="_terrain_8h_source.html">Terrain.h</a>&gt;</code></p>

<p><a href="class_terrain-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a89688acbbbf362a198fe684d875956ac"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac">Terrain</a> (<a class="el" href="class_terrain_region.html">TerrainRegion</a> *<a class="el" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>)</td></tr>
<tr class="memitem:a2f7f0a2aee54886324ccf48a6f321de0"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0">~Terrain</a> ()</td></tr>
<tr class="memitem:aa7f250c333c17bfb85c561ca73557840"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840">Activate</a> (<a class="el" href="class_scene.html">Scene</a> &amp;scene)</td></tr>
<tr class="memitem:a8214ee15806a1947ea439a367e5f1556"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556">Deactivate</a> (<a class="el" href="class_scene.html">Scene</a> &amp;scene)</td></tr>
<tr class="memitem:a2f4c513bede0a53b27bce1c31a1986f6"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6">SelectDetail</a> (<a class="el" href="class_projector.html">Projector</a> *proj)</td></tr>
<tr class="memitem:a54d619ea6eb7c0038c73c219ac67b1ce"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">BuildTerrain</a> ()</td></tr>
<tr class="memitem:a23c5d810c5ff6c6feb6b3ae04e87857f"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f">BuildNormals</a> ()</td></tr>
<tr class="memitem:a4e1c8beee52570971dc41a4554c4f2dc"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc">ExecFrame</a> (double seconds)</td></tr>
<tr class="memitem:a23567e7f11df8e0885e4729fd7984606"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Height</a> (double x, double y) const </td></tr>
<tr class="memitem:a0428784079fbc3b8f825165241277be6"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_vec3_b.html">Vec3B</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a0428784079fbc3b8f825165241277be6">Normals</a> () const </td></tr>
<tr class="memitem:a455ff0ec4ab654d264dfe199f88ae36b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_region.html">TerrainRegion</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a> ()</td></tr>
<tr class="memitem:ad90fb8b150b7f08935498a1e1f9ff6b2"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#ad90fb8b150b7f08935498a1e1f9ff6b2">FogFade</a> () const </td></tr>
<tr class="memitem:a313d33cf9db654bcd51dd762b48d2a36"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a313d33cf9db654bcd51dd762b48d2a36">Texture</a> ()</td></tr>
<tr class="memitem:a1eb2da509e7aeaa315cceb731c0e9500"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a1eb2da509e7aeaa315cceb731c0e9500">ApronTexture</a> ()</td></tr>
<tr class="memitem:ac8c8409fdbd90e90ada97353927958fb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#ac8c8409fdbd90e90ada97353927958fb">WaterTexture</a> ()</td></tr>
<tr class="memitem:ac0519237e49f627a2a8f74aaaab56de7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#ac0519237e49f627a2a8f74aaaab56de7">EnvironmentTexture</a> ()</td></tr>
<tr class="memitem:aa22b1c03c3c49af2d6d411e9578b3b7b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aa22b1c03c3c49af2d6d411e9578b3b7b">TileTexture</a> (int n)</td></tr>
<tr class="memitem:af7f6ef82574a0e238f95fc16ca3f4861"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#af7f6ef82574a0e238f95fc16ca3f4861">CloudTexture</a> (int n)</td></tr>
<tr class="memitem:a67dd6af230c3f9b1f1d040496a3903da"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a67dd6af230c3f9b1f1d040496a3903da">ShadeTexture</a> (int n)</td></tr>
<tr class="memitem:a402179ee1ed5f7a75a5f13d75d9c62fc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a402179ee1ed5f7a75a5f13d75d9c62fc">DetailTexture</a> (int n)</td></tr>
<tr class="memitem:af0f4e75c28222a0af4b30a987f81e90c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_water.html">Water</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#af0f4e75c28222a0af4b30a987f81e90c">GetWater</a> (int level)</td></tr>
<tr class="memitem:a0fff6f973850a359df8bf3fd9ab7f293"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_terrain_layer.html">TerrainLayer</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a0fff6f973850a359df8bf3fd9ab7f293">GetLayers</a> ()</td></tr>
<tr class="memitem:a40d040fa6552b0b66986d44d11357c9a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a">IsFirstPatch</a> (<a class="el" href="class_terrain_patch.html">TerrainPatch</a> *p) const </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a27ca091882e714aefb18f5cbe98b0687"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a27ca091882e714aefb18f5cbe98b0687">DetailLevel</a> ()</td></tr>
<tr class="memitem:a8740f1bd9645761937c45a86c7922813"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813">SetDetailLevel</a> (int detail)</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:a6db9e80954cbadde8e467270b5e527d1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_region.html">TerrainRegion</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a></td></tr>
<tr class="memitem:a14c1ad247f317795d33c6cd9654d9d14"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_patch.html">TerrainPatch</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a></td></tr>
<tr class="memitem:abdedf49eeccfea93295fa865f28dc8c1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_patch.html">TerrainPatch</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a></td></tr>
<tr class="memitem:a59b3ac88d4e48a2f75aba38ee0238699"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_water.html">Water</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a></td></tr>
<tr class="memitem:a0d3df88fa6aeef6cef644517fa88c423"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_apron.html">TerrainApron</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a></td></tr>
<tr class="memitem:a3cbe00a1767c9c081d4570d33b52dc09"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_terrain_clouds.html">TerrainClouds</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a></td></tr>
<tr class="memitem:a7093ea3c4d3bc60c453c62881ecc94d4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a></td></tr>
<tr class="memitem:a95ff364642c905ca0435607e4a552b5c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a></td></tr>
<tr class="memitem:a6c9a930c10f17c55f3992979a5fe06ac"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a></td></tr>
<tr class="memitem:a9129f9511f853798c68e6c581fcbcb9d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a></td></tr>
<tr class="memitem:aabad9ecbe8991821020344eea0f11562"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a></td></tr>
<tr class="memitem:a8eb35f42ae2cc284ae21919255b8ec33"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a></td></tr>
<tr class="memitem:afe7b532b2ed24a78a95a00fc955880f1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a> [6]</td></tr>
<tr class="memitem:aef9692fcc9594e18223e1db4f8ff9313"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aef9692fcc9594e18223e1db4f8ff9313">tiles</a> [256]</td></tr>
<tr class="memitem:a58f57b6c399489cac55ca0f3b69f2ae2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a> [2]</td></tr>
<tr class="memitem:af0526900908ba1b70f7e77c2b93a6da7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a> [2]</td></tr>
<tr class="memitem:aea450829071b3565487c6558620f34ac"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a> [2]</td></tr>
<tr class="memitem:ad3749179e49ec0c3405322f33bc4f84f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vec3_b.html">Vec3B</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a></td></tr>
<tr class="memitem:a5481ad72943b02a9cb1ea86f80f0617d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_terrain_layer.html">TerrainLayer</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a></td></tr>
<tr class="memitem:a13931fe92a2063a3c1d9a8c1370aa816"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a></td></tr>
<tr class="memitem:a025b4585e2b06834dbd524670ec6656e"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a></td></tr>
<tr class="memitem:a03dc27b39f8ef96bc82dc98a6ee1c893"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a></td></tr>
<tr class="memitem:a430e1b944a60f464e2e2853cfeeacc28"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a></td></tr>
<tr class="memitem:aa43f058e1a572f4b919b5d901355c01a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a></td></tr>
<tr class="memitem:ab5164b3d057ba2296a31cca51dda5f05"><td class="memItemLeft" align="right" valign="top">DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a></td></tr>
<tr class="memitem:aeb7f553c7ac2be7ea4cc9e4caca2e07b"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a></td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr class="memitem:a03094c790fb07743fef9f54dd87cb5c1"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a> = 3</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00047">47</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>
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          <td class="memname">Terrain::Terrain </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_terrain_region.html">TerrainRegion</a> *&#160;</td>
          <td class="paramname"><em>region</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00039">39</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">Terrain::~Terrain </td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00078">78</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
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          <td class="memname">void Terrain::Activate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>scene</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00344">344</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::ApronTexture </td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00069">69</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname">void Terrain::BuildNormals </td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00275">275</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">void Terrain::BuildTerrain </td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00119">119</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::CloudTexture </td>
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          <td class="paramtype">int&#160;</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00073">73</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname">void Terrain::Deactivate </td>
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          <td class="paramtype"><a class="el" href="class_scene.html">Scene</a> &amp;&#160;</td>
          <td class="paramname"><em>scene</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00385">385</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">static int Terrain::DetailLevel </td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00081">81</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::DetailTexture </td>
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          <td class="paramname"><em>n</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00075">75</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00071">71</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname">void Terrain::ExecFrame </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>seconds</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00438">438</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">double Terrain::FogFade </td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00066">66</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_list.html">List</a>&lt;<a class="el" href="class_terrain_layer.html">TerrainLayer</a>&gt;&amp; Terrain::GetLayers </td>
          <td>(</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00077">77</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_terrain_region.html">TerrainRegion</a>* Terrain::GetRegion </td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00065">65</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_water.html">Water</a>* Terrain::GetWater </td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00076">76</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname">double Terrain::Height </td>
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          <td class="paramkey"></td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00510">510</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">bool Terrain::IsFirstPatch </td>
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          <td class="paramname"><em>p</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00558">558</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00064">64</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname">void Terrain::SelectDetail </td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00451">451</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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          <td class="memname">void Terrain::SetDetailLevel </td>
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<p>Definition at line <a class="el" href="_terrain_8cpp_source.html#l00543">543</a> of file <a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00074">74</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00068">68</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00072">72</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00070">70</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::apron_texture</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00096">96</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00089">89</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::cloud_texture[2]</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00100">100</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_terrain_clouds.html">TerrainClouds</a>** Terrain::clouds</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00090">90</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00107">107</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00112">112</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00115">115</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00098">98</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00113">113</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_list.html">List</a>&lt;<a class="el" href="class_terrain_layer.html">TerrainLayer</a>&gt; Terrain::layers</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00105">105</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00109">109</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00091">91</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00102">102</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00111">111</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_terrain_patch.html">TerrainPatch</a>** Terrain::patches</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00086">86</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00085">85</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00108">108</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00101">101</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00110">110</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00094">94</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00104">104</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00093">93</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00095">95</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00099">99</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00088">88</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_terrain_patch.html">TerrainPatch</a>** Terrain::water_patches</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00087">87</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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          <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* Terrain::water_texture</td>
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<p>Definition at line <a class="el" href="_terrain_8h_source.html#l00097">97</a> of file <a class="el" href="_terrain_8h_source.html">Terrain.h</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_terrain_8h_source.html">Terrain.h</a></li>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_terrain_8cpp_source.html">Terrain.cpp</a></li>
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    <li class="footer">Generated on Tue Jun 5 2012 20:48:12 for Starshatter_Open by
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